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blend materials

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Hello everyone!

I wanted to do something like the multiply effect in Photoshop by mixing one noise texture with another diffuse texture. I would like the result to be the black part of the noise with the color of the texture, and the white part to be transparent ... I don't know how to make the part transparent (see the configuration of the material in the added photo), i have tried all the combinations with the layer module... can someone help me? ... thanks !!!

Captura de pantalla 2020-04-22 a les 11.38.20.png

Captura de pantalla 2020-04-22 a les 11.39.57.png

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Use the factor port of your Mix Shader to tell Cycles when to use the glass shader and when to use the diffuse shader. So pipe the Noise Texture Color Ramp into the Mix Shader factor port. You can also just pipe the Gradient Texture Color Ramp straight into your Diffuse shader, as the Mix Shader will mix the two colors, rather than using a Layer mixer

Happy to demonstrate on the shader if you upload a .C4D file

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