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HelloLovely, December 6 in Fluids
I ran into a curious dilemma while using xpFluidFX with an emitter in Object mode, emitting from a luminance texture.
I am emitting from an animated b&w gradient moving across the object. Particles emit from white.
Everything works as expected... Until I make the (Project Prefs > X-Particles >) Subframe Steps greater than 1.
At a value greater than 1... The emitter ignores the the texture and emits from the full object. Changing the Contrast, Sampling in Emitter>Texture settings has no effect.
Why would increasing the Subframe Steps disable texture emission?
Is it that xpFluidFX has it's own min/max steps?
Thanks in advance for feedback.
Do you have a file you can share?
Here you go Mike,
Emission starts @237
If you change (Project Prefs > X-Particles >) Subframe Steps to greater than 1... Emission channel gets ignored.
Thanks for taking a look.
Thanks ill forward it to the development team.
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