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Bucktooth_Raven

Cycles 4D Starter Pack

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Hello,

With the cycles 4d starter pack, I find that many of the materials do not look good when applied because they don't match the scale of the objects I have modeled vs how they were built I guess.

With the Beech Floor material, how can I scale down the flooring to make each board look much smaller? When I change the tiles U & V on the tag it doesn't do anything.

Thnx.

 

Screen Shot 2020-03-14 at 9.55.02 AM.png

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Pipe your Texture Tag vector (or UV Map vector) through a Mapping node, you can scale down your mapping coordinates there

mapping_node.png

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Ah ok. And it doesn't matter that it only gets fed into Vector X? Then scaling down Scale X, Scale Y & Scale Z would make the flooring smaller?

Sorry won't be at computer again for a bit so just wanted to clarify before I hop in and giver a go.

Thnx.

 

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