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The place to talk about X-Particles and Cycles 4D
tiny vikings, January 25 in Fluids
I'm trying to create a box full of a quicksand like material, and then have another object drop and then slowly sink. Really struggling to A) Know which right solver for the quicksand feeling and B) How to have another object be dynamically affected by the sand particles. Kind of like this -
Any tips would be greatly appreciated
FluidFX is the only grains solver so play with that set the grains in the emitter
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