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Camera Projection

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I just set up a photo to 3D by using projection man and doing a camera projection to some simple geometry.

How would I now go about using Cycles 4D for rendering? 



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I had a quick play and couldn't work it out how to render projection mapped textures

My suggestion would be to bake your textures onto your simple geometry, using the C4D Bake Material tag. Then the geometry will be using UV mapping which of course works in Cycles 4D. Not idea, obviously, as you'll need to make sure your geometry UVs are ok first

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