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The place to talk about X-Particles and Cycles 4D
Fauna, January 22 in Fluids
Heya. Does anyone perhaps have any tips on approaching a marbling type effect? Getting some ok-ish results with a domain, FluidFX and a bit of turbulence then meshing and exporting as a matte for textures.. but I wondered about doing it a bit more accurately with two different densities mixing/repelling/interacting..
Would love to know any thoughts and whether a convincing result is even possible without a super computer.
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