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The place to talk about X-Particles and Cycles 4D
Craig Zuckerman, January 21 in Fluids
Hi, I apologize, but I had seen either on this site, or perhaps YouTube, Mike did a nice tutorial on mixing fluids, as in, if one fluid is red, the other yellow, the result is an "orange" color . Can someone please help me with this,? thank you, Craig
what type of fluids liquid or smoke?
Hello Mike, perhaps, a fluid such as juice-although, once I get the hang of the process, I'm sure that I can deviate a bit. thank you
To mix particle colours in a liquid simulation you would need to use the PDB solver and set the blend to 100%
Thank you Mike, Best, Craig
Thanks again Mike, do I go this way to say, mix a blue fluid with a red fluid,? thank you again
sorry to seem so dense, but I am looking in the XP tags list, and I do not see the "fluid collider tag" ;(
The fluid collider tag is no longer required, use an ordinary collider tag instead.
Thanks Steve, you saved me some time ;))
Is there also a possibility to mix liquids and transfer the mixing color when meshing when using the xpFluidFX solver?
If I want to mix liquids and make it look realistic, then the xpFluidPBB solver is not well suited.
Houdini solves the problem very universally by transferring the respective attributes without any problems, is there such a thing under XP?
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