Jump to content

Welcome to INSYDIUM ONLINE

The place to talk about X-Particles and Cycles 4D

AttilaKristo

[Material] Fresnel input node falloff

Recommended Posts

Hi there, 

My first post here. 🙂

I see the Fresnel material has an IOR settings and that's all there is to it basically. This looks like this with an ior of 0.57, that is, very sharp/constrasty : screen_2019-12-28_16-02-37.png

However, I'd like something smooth like this, which I can do with the built-in c4d falloff shader, which is nice and smooth (due to its customizable gradient):

screen_2019-12-28_16-03-54.png

 

Is there a way to have this level of customization for the falloff (or fresnel) gradient with Cycles4d?

If so, how can it be achieved?

Thanks in advance for any help!
 

Share this post


Link to post
Share on other sites

Use a Color Ramp rather than a MixRGB, then you'll have fine control over the gradient. Customise the white and black levels with the Color Ramp rather than the IOR too

  • Like 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×