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dimitroleykin

displacement and bump

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You can also do render time subdivision/tesselation using the cyObject tag, which is actually the preferred workflow rather than doing the subdivision at real time.

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Thank you guys for your replies but nothing did help. I tried everything.  When displacement method is true or both, it produce even more crazy result.  Also demo scenes from the repository do not render. СPU or CUDA doesn't matter. Either there is no displacement at all or the geometry is completely distortedBut before a year ago everything worked OK and I was able to repeat the lessons on procedural lava and procedural crack.

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Thanks a lot foe help! This solved the problem. The displacement has rendered now. But how to render sample files from the repository? And why did they work before? As far as I understand, there was no displacement node before the latest upgrade?

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