Jump to content

Welcome to INSYDIUM Online

The place to talk about X-Particles and Cycles 4D

Matteo

xpPainter particles disappear as a second emitter starts

Recommended Posts

Hi. I'm using xpPainter and xpSprite to draw little points of light in a dark landscape.

I want to add other lights growing up using a second emitter and Trails.

When the second emitter starts, the previous painted particles disappear both in the renderView and in the ViewPort, as you can see in the screen recording attached.

I'm using Cinema 4d R21.026 and  Redshift renderer v. 2.6.49

 

Please help!! I really can't understand why it is happening. Thank you.
Here is the project file: 

Share this post


Link to post
Share on other sites

I also tried to move the first emitter inside the xpSystem (it wasn't as it has been created by xpPainter)... Nothing changed.

Share this post


Link to post
Share on other sites

Well... Sorry. It was my first project with xpPainter: i didn't see the xpPainter particles lifetime settings. It was set by default to 3 sec. That's the reason.

Well, thank you Matteo. 
you're welcome, Matteo!

🤦‍♂️😅

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×