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JackBrownMotion

Use Particles to Trigger Emmiters

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Hi,

 

 I was just wondering if it is possible to use particles from one Xp System to trigger the emitter(s) in a different Xp System using some kind of either falloff object or some proximity information?

 

Any help would be greatly appreciated!

 

Thanks,

 

Jack

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You can do this with a emitter set to Trigger mode (that's what it's for). I've created a very simple file which you can look at, also see the manual for the emitter's trigger mode.

In this file I've used a question to execute an action which triggers the emitter, but you can use anything which generates an action to do it - a collision, for example, or you could use the trigger action modifier to do it if you need a falloff.

 

trigger_test1.c4d

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