JackBrownMotion 0 Posted November 19 Hi, I was just wondering if it is possible to use particles from one Xp System to trigger the emitter(s) in a different Xp System using some kind of either falloff object or some proximity information? Any help would be greatly appreciated! Thanks, Jack Share this post Link to post Share on other sites
Steve Pedler 12 Posted November 20 You can do this with a emitter set to Trigger mode (that's what it's for). I've created a very simple file which you can look at, also see the manual for the emitter's trigger mode. In this file I've used a question to execute an action which triggers the emitter, but you can use anything which generates an action to do it - a collision, for example, or you could use the trigger action modifier to do it if you need a falloff. trigger_test1.c4d Share this post Link to post Share on other sites
JackBrownMotion 0 Posted November 28 Hi Steve, Thanks for getting back to me. I'll experiment with the questions and see what I can get. Cheers for the advice! Share this post Link to post Share on other sites