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Using cloner - multi instance problem

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I have scene with lot of cloned object. I need use cloner because i have some efector, and animations on cloned meshes (crowd). I need render it in cycles 4d, but when i turn cloner to multi instance mode, cycles stop rendering clones. I have lot of object in scene and my computer crash if i turn cloner to default instance mode. 

It some way to use multi instance cloner with cycles 4d?



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Did you get it figured out @PreePlett? I have found that using a combination of the Mograph Matrix object and the Cycles 4d Instance tag is the best way to populate a scene with a lot of clones.

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