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PeekCS

Fluid Pool (quality control)

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Hey xp users,

Im new to x-particles and I looking for a way to create high quality fluid simulation. For example, I have a water body within an open container.
Ad the moment  only a radius of 2 gives me a stable water body. But I need a denser  water body, to get the quality im looking for.
I played around with the Radius and Spacing, but in most cases the water sinks to the body, explodes, jitters heavy or I get impossible loading time.

plz check the example file I made. maybe  Im doing something wrong.

 

SPECS:
MAC Mini
Processor: 3,2 GHz Intel Core i7
Memory: 32 GB 2667 MHz DDR4
Videocard: Intel UHD Graphics 630 1536 MB

Pool.c4d

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