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During animation particles are not attached to the object edges.

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4 hours ago, Mike Batchelor said:

set the particle display to circles and you will see the real size of them. 

image.png.22bdcecb12191578a1955ce91aa4cb93.png

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Hi,

yes the priority within C4D causes the particles to stick one frame behind. 

To fix that I recommend to simply cache the emitter and offset the sim for one frame:

image.png.b2f388a33703c19f018e1c27753f37c3.png

Cheers,

Mario

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20 hours ago, Mario Tran Phuc said:

Hi,

yes the priority within C4D causes the particles to stick one frame behind. 

To fix that I recommend to simply cache the emitter and offset the sim for one frame:

image.png.b2f388a33703c19f018e1c27753f37c3.png

Cheers,

Mario

Thanks Mario, that helped

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