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herrschobel

Emit from Animated Texture

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Hello People from the Interweb,

I need help: i am trying to emit from various animated Textures that will finally be applied to an Alembic Model of a walking Person. I want the Particles to FOLLOW the Animation of the texture. Right now particles are emitted on the first frame and then they stick to the Model. Ideas ?

An example scene is attached.

Alembic_texture_Emit_0001.c4d

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ok i just realised that an asset is missing in the file i attached. Anyhow: is it even possible to do this ? .. i haven´t found a single satisfying answer to this question. This could be easily clarified. 

i have now replaced the attached file .. now it´s a simple animated gradient that works as the Emitter....same principle ... 

Alembic_texture_Emit_0002.c4d

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I came up with a solution hope it fits you.

I left the offsets, the lengths, the tiles and the repetitions on their default value. Honestly I don't know if I can control the emission of particles when messing in those parameters. Hope someone here can say something about it. 

I created two animations - one for the emition (b&w) to restrict it and another in the color channel so you could see how it could propagate. 

What I recommend it's to create a small .mov file with an animated texture with the effect that you are looking for, instead of messing in the offsets or the lengths.

Hope it helped.

Regards

Alembic_texture_Emit_0003.c4d

Edited by ariexietrotiv
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Hey.  this Looks quite promising. AND so simple … i think i can work with that. Thank you very much for your time and kindness !

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