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herrschobel, September 13 in X-Particles General Chat
Hello People from the Interweb,
I need help: i am trying to emit from various animated Textures that will finally be applied to an Alembic Model of a walking Person. I want the Particles to FOLLOW the Animation of the texture. Right now particles are emitted on the first frame and then they stick to the Model. Ideas ?
An example scene is attached.
ok i just realised that an asset is missing in the file i attached. Anyhow: is it even possible to do this ? .. i haven´t found a single satisfying answer to this question. This could be easily clarified.
i have now replaced the attached file .. now it´s a simple animated gradient that works as the Emitter....same principle ...
I came up with a solution hope it fits you.
I left the offsets, the lengths, the tiles and the repetitions on their default value. Honestly I don't know if I can control the emission of particles when messing in those parameters. Hope someone here can say something about it.
I created two animations - one for the emition (b&w) to restrict it and another in the color channel so you could see how it could propagate.
What I recommend it's to create a small .mov file with an animated texture with the effect that you are looking for, instead of messing in the offsets or the lengths.
Hope it helped.
Hey. this Looks quite promising. AND so simple … i think i can work with that. Thank you very much for your time and kindness !
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