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Water splash trail - HELP! xpDrag & xpOVDBMesher

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## This is the result I wish to achieve in XP4

I got 2 issues and I hope to get some advice. 



## 1st Issue is on the xpDrag.

I manage to create something similar but How can I slow down the trail and let it float peacefully in this state? I have a BEFORE & AFTER attached.

I used an xpDrag, but the trails look like there are falling apart...when the value hit 0% to 500%




## 2nd issue is the xpOVDBMesher and emitter speed. 

When my emitter flow through the spline, the front volume are very thick! I'm not sure if is just the Mesher problem or does the particles at the front are too dense. 

Any idea how to have it thinner? my emitter is following(referencing) the xpExplosia flow, where the smoke always have a thicker smoke at the front. Should i have done differently with the set up ? 



Thanks in advance for those who reply 🙂 


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