Jump to content


The place to talk about X-Particles and Cycles 4D

Sign in to follow this  

Backplate Doesn't Match Camera Resolution

Recommended Posts

Here's a screen shot of my problem. I used the camera calibrator to match perspective on a stock image. I'm trying to composite these together and I've gotten everything to work, but the image does  not line up where it's suppose to. It should align with edge of the camera border. I've set the resolution in the render settings and in the background material. So I'm not sure why it's not lining up correctly? Does anybody have an idea what I'm missing?



Background Material.png

Share this post

Link to post
Share on other sites

So this is going to sound crazy and I am definitely going to submit a bug report, you should as well. The window mapping is actually being based off the size of your real-time preview window. Change the aspect of your real-time preview window by increasing the size of your material area, you are basically trying to get rid of the grey overlay that shows up over your image in the real-time preview window. This will get you the results you are looking for. It does not affect the render, so as long as your render settings are correct the image would render out at the correct aspect ratio.

Another way to see what is happening is to solo the window texture coordinate output and then start resizing your real-time preview window. Hope that helps!

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this