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The place to talk about X-Particles and Cycles 4D
AJM, September 3 in ClothFX
Hi all, was hoping someone could help me?!
I've got two text objects, imported as Illustrator files with extrudes. I'm trying to get one of the text objects (as a cloth) to tear and billow outwards, revealing the another text object underneath that'll have an emission material on it.
No matter what I do, I can't get the text that's enabled as the cloth, to tear properly, even with tear selected. I was inspired by the 2018 Showreel that demonstrates the idea I'm trying to achieve (attached screen grabs)
If anyone can help it'll save my bacon!
you can´t expect to get a nice cloth and tear from those few polygons.
To get it work, change your caps to quads, regular subdivision. I adapted the points of the splines as well to be regular subdivided so I can get some nice quads on the caps.
Compare your extrude.1 to my Deckfläche1.1 and you´ll see the difference.
Now you can make cloth to such a polygon and paint your tearlines desired as a vertexmap .
Tear strength should be low as you have painted tear lines on the vertexmap, it will easily tear there and not anywhere - if you drag you vertexmap to that slot (missing in your file as well).
Not all parts are falling off here, you´ll have to play with bounce and friction, or better use a soft wind from behind if everything is to be revealed ,...
Thanks a lot man, appreciate it - pretty new to this (I expect that's obvious!)
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