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xpTrail shot HELP

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Hi,

Is there a way of creating a shot emission, of (for example) 10 frames, and having those trails of 10 frames remaining in the scene for the entire time-span duration of the scene?

Because with the normal shot emission, once the 10 frames have passed the trails disappear and new trails come out again.

Many thanks

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trails will exist as long as they have a particle to be linked too. if the particles die so will the trails.

if you want to post a file we can take a look.

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Ok, thank you.

So I transformed xpTrail into a polygonal object. in this way it stays for the duration of the scene.

But, now, would it be possible to apply a force like (for example) turbulence or wind or something similar to this object? and what tag should I need to apply to it?

thank you very much

 

test.c4d

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