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giu, January 9 in X-Particles General Chat
Is there a way of creating a shot emission, of (for example) 10 frames, and having those trails of 10 frames remaining in the scene for the entire time-span duration of the scene?
Because with the normal shot emission, once the 10 frames have passed the trails disappear and new trails come out again.
trails will exist as long as they have a particle to be linked too. if the particles die so will the trails.
if you want to post a file we can take a look.
Ok, thank you.
So I transformed xpTrail into a polygonal object. in this way it stays for the duration of the scene.
But, now, would it be possible to apply a force like (for example) turbulence or wind or something similar to this object? and what tag should I need to apply to it?
thank you very much
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