Jump to content

Welcome to INSYDIUM Online

The place to talk about X-Particles and Cycles 4D

Sign in to follow this  

Fluid PDB vs Fluid FX vs FLIP Domain

Recommended Posts

I need to create an animation of an object falling into a body of wate rand I'm confused as to what is the best method in X-Particles to achieve this effect.

The manual states the difference between Fluid PDB and Fluid VX, but what about the FLIP domain? when and why would someone want to use it and what advantages/disadvantages does it have over the other techniques?


Many thanks!

Share this post

Link to post
Share on other sites

As far as I understand, FLIP domain is deprecated used only for legacy scenes. Correct me if I'm wrong. 
At most, you should use the other two option

Share this post

Link to post
Share on other sites


it mainly depends on your scene scale and the look you want to achieve.

My tool of choice is FluidFX as it is very well able to create small-scale and large scale liquids combined with xpFoam. Unlike the Flip Domain it is not limited to any boundary box and it also works very well with the new xpSheeter to create thin sheets.

Have a look at the homepage and hover over those gifs, you can see the differences quite well and all examples on the page below are created with FluidFX:




Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this