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geroldbrunner, July 27 in Cycles 4D General Chat
could anyone give me a hand on how to achieve a "plasticy speckled shader" with cycles4d?
But I want the spots to be more like metal/glossy flakes and in three different (but specific) colors.
Somewhat for reference: https://www.youtube.com/watch?v=wyZWy7kY2x8
Any better solutions instead of stacking some mixed shaders, or any other hints? 🙂
This is where I'm at:
Instead of using a diffuse and a glossy material in your mix shader you should use a Principled BSDF for both of them. In the bottom one change the color to the magenta tone that you have and drag the Metallic slider to 1, add a bit of roughness, this will be your flakes. For your other just use the default principled shader with just a very small amount of roughness to imitate the plastic. Metals always show up better if you are using and HDRI to light your scene unless you are setting up a bunch image planes with emissive textures to imitate a studio look.
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