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Emit cloth objects SOLVED

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HI, does anyone know how/ if it's possible to emit cloth objects from an emitter?

So say I set up a plane with cloth dynamics on it, I want to then emit a shot of say 30 of them from another emitter and have them each behaving individually.

I have tried putting the plane with the cloth dynamics into a generator but I just get geometry without any of the cloth dynamics.

I am basically trying to make a confetti cannon which I can control with the modifiers but will also interact with any geometry i place in the scene (with a collider tag)


Any ideas would be great!

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I´m afraid you can´t do this fully parametric. What you can do is emit a bunch of planes , make the generator editable and then setup a multi cloth that behaves as you want to do like this.


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