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RoN43

xplosia and xpEmitter

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create simple sphere and apply  xpExplosia source  - working good.

working only with polygonal objects.

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I can´t see from your screenshot what is missing - but my guess is 1) no fuel and/or 2) particles too small.

Most important is to have fuel to burn. You can either set this within emitter -> extended data -> physical data -> fuel or for full control use a physical data modifier to inject and stop fuel without keyframing like this. Particles should have a bigger radius than your grid size  is .

I ignite particles here after one frame so the are spread out already a bit and then cut off fuel between 7 and 13 frames to get some irregular burn out for the fuel ...

 

 

 

 

particle efx.c4d

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Posted (edited)

so it´s definitely missing fuel 🙂

edit: screenshot added

efx emitterAshampoo_Snap_Dienstag, 2. Juli 2019_14h56m00s_001_.jpg

Edited by Lothar

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Posted (edited)

so you found it ? if not just post a scene and I´ll check it

ah - I see you tried 1500 % on the tag - no effect if there is no fuel on the emitter of course 🙂

Edited by Lothar

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Xplisia with particles is working fine.... But when I emit the particles from an object driven by image it stops working.

Not possible or do I miss something?

 

Thanks, Robert

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2 hours ago, RobertG said:

Xplisia with particles is working fine.... But when I emit the particles from an object driven by image it stops working.

Not possible or do I miss something?

 

Thanks, Robert

Have you given the emitter enough particles ?

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19 hours ago, krustylicious said:

Have you given the emitter enough particles ?

Thanks a lot... Amount of particles was fine.

I have it working now after upgrading to windows 10, I guess that was not the problem of course.... probably some weird user error.

Now looking for  a way of rendering in Cycles4D, I guess i need the point density node for it, but although I have set it to  Efx Smoke nothing shows up.

Anyone has a pointer to a walkthrough video, cannot find much on this.

 

Kind regards, robert

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11 minutes ago, RobertG said:

Thanks a lot... Amount of particles was fine.

I have it working now after upgrading to windows 10, I guess that was not the problem of course.... probably some weird user error.

Now looking for  a way of rendering in Cycles4D, I guess i need the point density node for it, but although I have set it to  Efx Smoke nothing shows up.

Anyone has a pointer to a walkthrough video, cannot find much on this.

 

Kind regards, robert

Never mind... just found the new  volume shaders :-)

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