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Jack the Giant Killer, January 3 in X-Particles General Chat
Have been away from XParticles for a while. So I've been setting up several scenes to render final output, and in every single one of them the xpTrail objects are not rendering correctly or at all using Physical or the standard C4D Renderer. I'm on a Retina 5k iMac, but I never had these problems back in version 2.5.
Odd, won't let me edit my previous entry so I'm adding more detail here. I'm using an XParticle Material for the splines. If I make the splines editable they do render correctly. I did try caching one last night and the render didn't show the splines at all.
It seems to be due to using the Connect object in the follow surface modifier. If you make that Connect editable, and use the collapsed object in the modifier, it works correctly.
TBH I'm not sure if this is a problem with XP or the Connect object, but I suspect that at heart it's due to Maxon's (lousy) priority system. If so, there's not much we can do about it.
Ah, most good to know, thank you! I will follow up on the other project that did not render the splines at all.
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