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ariexietrotiv, June 3 in X-Particles General Chat
I was wondering if anyone could clarify me in this matter.
Rendering an xp scene cached gives me a certain result. When I'm rendering the same xp scene without the particles cached the result is different. Is this normal?
I'm rendering with octane.
I'm not an Octane user so difficult to give an answer on it without much context, whats the scene what are the difference etc.
This only happened me in one specific scene and I don't think its related to octane.
I have a "statue" with a polygon reduction. This statue is my object emition for the particles that will advected.
I think that probably it's the initial calculations of the polygon reduction that is getting me two different results.
The images below are the same frame in a cached version and a no cached version.
Would you send a message to tech support to check this out looks like it could do with some looking at, but also does it happen if you use standard rendering?
I'll do a test right now to check it.
In the meantime I'll send this scene file to the tech support to check this.
I said I would do it right away but it seems I don't have time to do it right now. I'll test that option with the standard rendering as soon as I can.
PS: Sorry for this message but I wasn't able to edit the above one, don't know why.
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