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ariexietrotiv

Rendering with cache vs without cache

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Posted (edited)

Hello everyone.

I was wondering if anyone could clarify me in this matter.

Rendering an xp scene cached gives me a certain result. When I'm rendering the same xp scene without the particles cached the result is different. Is this normal?

I'm rendering with octane.

Regards

Edited by ariexietrotiv

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I'm not an Octane user so difficult to give an answer on it without much context, whats the scene what are the difference etc.

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Posted (edited)

This only happened me in one specific scene and I don't think its related to octane.

I have a "statue" with a polygon reduction. This statue is my object emition for the particles that will advected.

I think that probably it's the initial calculations of the polygon reduction that is getting me two different results.

The images below are the same frame in a cached version and a no cached version.

cash.jpg

no cash.jpg

2019-06-07 10_51_27-Window.jpg

2019-06-07 10_52_54-Window.jpg

Edited by ariexietrotiv

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Would you send a message to tech support to check this out looks like it could do with some looking at,  but also does it happen if you use standard rendering?

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Posted (edited)

In the meantime I'll send this scene file to the tech support to check this.

I said I would do it right away but it seems I don't have time to do it right now. I'll test that option with the standard rendering as soon as I can.

Thanks Myke. 

PS: Sorry for this message but I wasn't able to edit the above one, don't know why.

Edited by ariexietrotiv

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