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Bucktooth_Raven

Cache Cloth within a Connect Object SOLVED

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Hey there,

I'm trying to cache a cloth simulation but doesn't seem to be working out.

The cached xpEmitter particles don't move the points on the Ribbon planes.

Thnx.

/BTR

Screen Shot 2019-01-02 at 7.09.50 PM.png

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I found that the tutorial on strange attractors cloth simulation explains this process.

Export out an alembic file and merge it back into your scene.

At around the 50 minute mark its explained how to bake the cloth sim.

Thnx  for a great tut 😉

 

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