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bentraje

Use another material as input to material nodes

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Hi, 

Using another material as input to material nodes is normally the feature of Node Groups. 
Works well in the Blender Cycles. However, it somehow falls short in Cycles4D.

Here's how: 
In Cycles4D, to be able to reference a node group as the input you need to:
1) Save it to an external file (.cyg)
2) Load it the external file back in. 

In the Blender Cycles, you can opt not to save it. Basically, the node group lives within the scene and you can add it willingly.

Here's the kicker, 
In Cycles4D, if you change something in the node group, you need to save it again and load it. 
In Blender Cycles, if you change something, it propagates to other materials using the node group. 

I'm not sure about C4D architecture but I know this was also possible in Vray4C4D. So I'm guessing, it's also possible in Cycles4D. 
I'm just not sure how.

Is there a way around this? 

Thank you. 
 

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@bentraje All materials you create are stored in Cinema 4D Material Manager, so you can save them with the scene.

Some features are impossible to implement because of Cinema 4D itself.

Also, you can save your materials to libraries within the Content Browser.

 

You can save custom material as a group and load it in the new scene (RMB > Load Group).

You can store all your custom groups in the Node Editor Nodes list and drag & drop when needed.

CINEMA_4D_2019-06-10_21-28-14.png.b76872d3ea2005713bc3bca1b91d045b.png

 

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Hi @Martin

Thanks for the response. I understand the usage of the groups.
To clarify, here is my problem, as stated above:
 

Quote

Here's the kicker, 
In Cycles4D, if you change something in the node group, you need to save it again and load it. 
In Blender Cycles, if you change something, it propagates to other materials using the node group. 


It is possible to have the Blender Cycles  Node Group behavior in Cycles4D?
 

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@bentraje Unfortunately, currently not possible, changes in the custom group will not be updated in other scene files having materials with this group.

We would love to add many features but all goes down to Cinema 4D, it's not perfect.

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Gotcha. But for reference, it's possible in Vray4C4D and C4Dtoa.

Anyhow,Thanks @Martin for the confirmation.

Have a great day ahead!

 

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