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rendertimes, May 7 in X-Particles Early Access
I'm trying to make two objects with the xpDynamics tag applied collide with each other. Currently, they simple overlap each other. Seeing as the dynamics tag applies particles to the object, applying the xpcollider tag makes the tagged object explode on itself. Is there anyway to make this work?
can you post a simple file.
Sure, please see attached. I've set up a simple scene with three spheres and a collider plane. I want the spheres to collide with each other and simulate soft body dynamics. Thanks!
XpDynamics Collision Test Scene.c4d
I´ve changed several things.
1) check push within dynamics
2) go to project settings and use 2 substeps minium and some more iterations.
3) changed spheres to icosahedron , just for nicer collision.
now you can control softness as desired by push amount and rigidity as desired.
A little pressure won´t hurt.
@Lothar Thank you so much!
I wanted to add another doubt that I'm having.
i was trying to make those objects collide while their movement was controlled/provided by an xpEmitter (with turbulence for example) using an xpGenerator. Is it possible to do that? My difficult and perhaps I'm not thinking right is in how to maintain their properties while being emitted and controlled by the xpEmitter.
Hope I'm making any sense.
I've decided to use a cloner combined with an emitter but I'm not being able to make them move to collide.
XpDynamics Collision Test Scene_v02.c4d
I figure it out.
It was quite easy lol
I just simply needed to add the xpDynamics tag to the xpGenerator and that's it.
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