Jump to content

Welcome to INSYDIUM Online

The place to talk about X-Particles and Cycles 4D

jakash Rupala

Cryptomatte With Team Render

Recommended Posts

Hi

Cryptomatte is working fine with single image Render in Cycles 4D.

but not rendering or saving Cryptomatte when i use Cycles4D with team render.

Does anyone had this issue with cryptomatte ?

thanks

 

Share this post


Link to post
Share on other sites

Hi, yes I'm having the same issue,

im getting some cryptomatte files when using team render,

probably from the main render machine, but not a usable sequence

Share this post


Link to post
Share on other sites

What´s more cryptomatte is not able to use c4d tokens which I could use for generating object ID pass. I do have quite some projects where there are lots of takes and names should be generated from them. Also I really miss pixel coverage pass for proper use of cryptomatte...

 

  • Like 1

Share this post


Link to post
Share on other sites
On 4/19/2020 at 12:46 PM, Rembert said:

What´s more cryptomatte is not able to use c4d tokens

This! I've rendered over other cryptomatte passes because I forgot to change the output file, my regular output uses tokens so I'm out of practice of always updating those fields. Hopefully this gets an update soon.

Share this post


Link to post
Share on other sites

I´ve been told there working on this...
But have you remarked the white fringes around obj in cryptomatte? I whish I could use ObjectID. Best to handle (supports tags & tokens). Only I dont know how to comp. Support told me "gotta be this way for nuke". Can someone show me a working node setup in nuke (or better fusion since that´s my tool).

Anmerkung 2020-04-21 162956.png

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×