Jump to content

Welcome to INSYDIUM ONLINE

The place to talk about X-Particles and Cycles 4D

Sign in to follow this  
krustylicious

Xp shatter issue. SOLVED

Recommended Posts

As XpShatter allows for some great fx scenes, I was happy to see this added. Anyhoo i followed the xpshatter intro, and using the 6mins section . I created a thin cube, and made it a child of a xpshatter modifier. Enabled radial (shatters along xy plane - default) and then added an emitter, along with xpexplode.

And it only explodes on the xy plane not the z... What am i doing incorrectly ?

I'm also having the same issue with a spline object.

Scene file and image included

x-y-not.PNG

xy-not-z.c4d

Share this post


Link to post
Share on other sites
Posted (edited)

your problem is that you set explode to act from "this modifier" and then placed the modifier in the centre of the object to be exploded. To get it act in Z direction, just move the explode modifier back in z ( your alignment is correct) and it will act as you expect. I added a cone field for limited influence as well

xy-not-z.c4d

try some variation in explode speed, let´s say speed 300 and variation 200 and add a xpdynamics tag to get more realism.

xy-not-z2.c4d

Edited by Lothar
  • Thanks 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×