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Hi everyone,

what mistakes should one avoid so that the particles do not pass through objects that one wants to fill? I saw the Video about xpPPCollisions Dynamics and Collider but a lot of my Particles run through my cube. 

Best regards

Namako

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take care your object to fill has enough faces compared to particle radius and screw up subframe steps and iterations within project settings , just as a general advice.

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Thank you Lothar. That was important. Did you/anyone try to fill up a huge cylinder (500cm) with 4cm Balls in between 2 sec. ?

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what you can do is use several emitters in a pipe to get a good amount of particles and a little trick I use - emit small to get most of the hexagonal emission and scale up . Fill like you would in real life to avoid too much spill 🙂

 

fill glas.c4d

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Hi Lothar,

 

a question is still unanswered. How to get rid of this intersections as seen in the Screenshot? I´ve tried the xpCirclePacker but no effect. 

 

Best regards

Screenshot_5.jpg

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I´m afraid - not at all. Fill uses a liquid simulation setup, so the solver is not supposed to care much for intersections as particles used are being meshed in most cases ...

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