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unrealplus

Old Mapping Position animation not working

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Posted (edited)

I opened a file made with an older version of Cycles with a material that used a mapping node to animate the texture moving over the surface.  I opened this new file in the newer version of cycles and it was not animating.  I narrowed down the cause to the mapping node itself.  It seems the new version of the mapping node is different some how than the older version of the mapping node even though they look exactly the same.

Please scrub though the following file to know what I mean.  The only value changing is the Position in the Z direction in the mapping node.

old mapping node not working.c4d

This could be a problem when opening a larger scene with a lot of mapping nodes to have to replace all of them by hand.

Old mapping node is from Cycles Build 1.0.0247 with core 1.8.1.

Edited by unrealplus

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