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unrealplus

Hair Curve Segments with wrong UV map

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Posted (edited)

I'm not sure if this was fixed in the Beta or not, but with Cycles Build 1.0.0247 with core 1.8.1 it would render hair with curved segments with curve shape set to thick like below with these lines no matter the material used.

1207674280_haircurvedwithlines.thumb.jpg.836d7ae525f6834107946599a79b5508.jpg

When switching the hair to Line Segments it rendered correctly like shown below using the same material.

1896506483_hairsegmentedlooksgood.thumb.jpg.aff807ea4f64de2f722b98bee89fdadc.jpg

I hope it's fixed by the time the next Cycles comes out because I'd like to upgrade, but can't justify it if this is not fixed.  It works right in Blender.

Edited by unrealplus

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Tried with build 321 cycles core 1.9.0 with windows 10 on a Titan X Maxwell C4D version 19

The problem is still there.

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