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By the way I solved this problem by using Clone instead of Matrix. Since Matrix gives more possibilities I use Clone object mode with source as a Matrix. And this way it gives correct render.

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1 hour ago, dimitroleykin said:

By the way I solved this problem by using Clone instead of Matrix. Since Matrix gives more possibilities I use Clone object mode with source as a Matrix. And this way it gives correct render.

may you post a scene please, I need to check what gives the correct result for such deformers

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