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Craig Zuckerman

control visbility for meshes

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I've looked, but to no avail; is it possible to emit/use a mesher, and have the mesh/particles visible only on the collided object;ie, to have "paint" ( as an example)  cover a sphere and only have visible the particles/mesher that are covering the sphere and not the particles leaving the emitter, but as they touch the spheere ?, thank you

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