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Craig Zuckerman

emitter questions please

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Hi, I have some general questions concerning the xpflowfield and xpExplosia FX:

what is the limit of particle numbers that can be used, and how much do the number of colliding objects have to do  with render time? I know that the number of particle matters,  size  of particles matters, cell /voxel size in the dynamics matter . I was able to use 500,000 with xpFlowfield and xpExplosia FXdynamics, once, but since then, for a 210 frame sim, Xp freezes; also, please tell me other options for a sim, ie, splashes, water puring in a glass, etc. thank you

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