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The place to talk about X-Particles and Cycles 4D
Animetra, February 25 in Fluids
Is it possible to let a fluid simulation influence mesh objects?
For example, a boat carried by water? Or a soup in which vegetable pieces swim?
I can throw an object in water, but it is not carried or influenced in any other way.
Thanks in advance
currently you can use density to mix things, so make the objects a particle with a smaller density to float,.
all right, thanks for your help. Is there any hope that this will be taken into account at some point? With the solution you suggested, there is no correct collision detection, only that of the particles(Sphere), if I understand it correctly?
yes your correct this way is a hack for the moment. RE the future nothing I can talk about but we have a very long roadmap list.
Thank you so much for your help. Overall it is great fun to work with x-particles 🙂
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