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Animetra

Objects in Water

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Hi there,

Is it possible to let a fluid simulation influence mesh objects?
For example, a boat carried by water? Or a soup in which vegetable pieces swim?
I can throw an object in water, but it is not carried or influenced in any other way.

Thanks in advance

Animetra

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Hi Mike,

all right, thanks for your help. Is there any hope that this will be taken into account at some point? With the solution you suggested, there is no correct collision detection, only that of the particles(Sphere), if I understand it correctly?

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