bloomis2 0 Posted December 18, 2020 Hi, I'm trying to achieve something like this in x-particles : So far, my workaround is to have one emitter for the fluid, one for the bubbles. I mesh the first one and i tell octane to create specular spheres with the second one. However, this is not ideal and the result isn't great. The ideal situation would be having the mesher use my bubbles to substract the mesh. But in order to do that, I need a tiny voxel size (small bubbles) and it ruins the liquid mesh (that requires at least bigger voxel size and a lot of filters in order to appear fluid. Is there a better way to do this? Or is it a limitation of xParticles ? (haven't seen any video like this) Share this post Link to post Share on other sites
orcun 0 Posted January 8 https://jakobappleby.com/Bubbles-in-viscous-fluid-tutorial Did u try his method? combining with Thinking particles? Share this post Link to post Share on other sites