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xpColor returns wrong colors when set by falloff

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I want to color my particles using teh operation 'set by falloff' and a linear falloff. When i do this it returns the wrong colors and an incorrect falloff. 

I only get correct results when i disable the linear workflow inside my project options. It seems like X-Particles reads wron color/gamma informations from the cinema falloff.

I attched two images showing the difference with and without the linear workflow aswell as the scene.

Best, Bernd




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