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I have my particles and texture setup by using emit from texture (object, but want to use a skinner or VDB mushers to create a mesh and liquid effect.

The problem is once i create the mesh, I lose my texture/image info.

The question is, how can I texture my mesh with an image etc. so that when the particles are affected, or appear to melt , my detailed object will look like its melting.

Using Octane to render but I also have cycles.

 

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