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Troyan

Freezing a sim as an object

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This may be a dumb question, I know you can freeze a simulation at any point, but I'm trying to make a nebula for a space scene. What I want takes 5 seconds on the timeline to sim, but I want to freeze the nebula at 5 seconds and use it as a 3D object that I can position etc. in my scene from the beginning of the animation. Is there a way to, for lack of a better term, "current state to object" the particle cloud and just use it as a static object? Trying to avoid having to preroll 5 seconds and have the nebulae sim for the entirety of my animation which is a couple of minutes long. 

 

Thanks!

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