Jump to content

Welcome to INSYDIUM Online

The place to talk about X-Particles and Cycles 4D

trigger adam

FluidFLIP + Cloner collider - not so much.

Recommended Posts

Is there a reason that I have to make a cloner into a polygon object to work in the FluidFLIP domain?  The FluidFLIP domain simply can't see the collider unless I make it poly.  It's pretty much a pain when working out my "artisitic" direction since I can no longer play with my collider layout.  I don't want to have to hard bake my cloner collider.  Thanks for any input.

Water V8.c4d

Share this post


Link to post
Share on other sites

You don't have to collapse the cloner.  Just drop the cloner into an xpJoin object, put the collider tag on the xpJoin and you're good to go. The cloner is still fully directable but will work as a collider.

 

  • Like 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×