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trigger adam

FluidFLIP + Cloner collider - not so much.

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Is there a reason that I have to make a cloner into a polygon object to work in the FluidFLIP domain?  The FluidFLIP domain simply can't see the collider unless I make it poly.  It's pretty much a pain when working out my "artisitic" direction since I can no longer play with my collider layout.  I don't want to have to hard bake my cloner collider.  Thanks for any input.

Water V8.c4d

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You don't have to collapse the cloner.  Just drop the cloner into an xpJoin object, put the collider tag on the xpJoin and you're good to go. The cloner is still fully directable but will work as a collider.


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