Jump to content

Welcome to INSYDIUM Online

The place to talk about X-Particles and Cycles 4D

Sonofagunn74

Xp Trial - would like it to start to draw at a frame not straight away

Recommended Posts

Hey,

Would like to have xptrails draw at a certain frame but not straight away or draw when the emitter collides with the floor. 

I've tried animating the trail length at a certain frame but that doesn't work. 

What I'm after is when the emitter hits the ground, I would like the trails to then be visible so I can use the xpskinner to draw them only on the collision or at a certain frame. At the moment it draws all the way along as it falls.

Any ideas?

Splat.c4d

Share this post


Link to post
Share on other sites
On 7/30/2020 at 12:01 AM, Sonofagunn74 said:

Hey,

Would like to have xptrails draw at a certain frame but not straight away or draw when the emitter collides with the floor. 

I've tried animating the trail length at a certain frame but that doesn't work. 

What I'm after is when the emitter hits the ground, I would like the trails to then be visible so I can use the xpskinner to draw them only on the collision or at a certain frame. At the moment it draws all the way along as it falls.

Any ideas?

Splat.c4d

I used xpSpawn modifier with Q&Action.
 

Splat_test1.c4d

  • Like 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×