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Try as I might, and I might, I cannot replicate this semi-tutorial (5;15 - 9:41)  (see below)

The tutorial is not fully explained and I'm stuck. 

My goal is to emit particles with trails from an object, have the particles stop, thus making the trails a particular length, and then have both the object and the trails be affected by dynamics, specifically turbulence, all the while keeping the trails from floating off the object. Think of a neuron with tendrils coming out of it's body, floating in goo.

Does anyone know what all those tags are that are attached to the xpTrail object? Knowing what those are might help me in dissecting the workflow in the video.

Any help at all would be appreciated.

Thanks.

 

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