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The place to talk about X-Particles and Cycles 4D
mforghieri, July 19 in X-Particles General Chat
this is an old question i cannot find an answer to:
xparticles contraints works pretty good to create a soft body sim. for example this bouncy mug
but then when i am done with the simulation i really dunno how to render it.
vdb mesher is 90% of the time not what i want (it requires to much resolution to have a good mesh, also if my object have textures its a problem)
using the cloth engine is out of the picture as well. xp cloth gives worst results in this cases in longer times.
the ideal thing for me would be to have something like the c4d mesh deformer for xparticles. is there any way i can attach my geometry to my simulation? thx!
this file works better as an example
just try to raise iterations to let´s say 50 and not only substeps within preferences
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