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leles275

Random Textures in same Material?

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Is there a way to have random image textures based on objectID?

Can the new replicator  node do this?

I need 4 different textures to be randomly chosen in the same material.

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@leles275

In the Object Info Node, you have parameters such as "Object ID" and "Random" that can be plugged into a factor of any mix node. 

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