Jump to content

Welcome to INSYDIUM Online

The place to talk about X-Particles and Cycles 4D

Sign in to follow this  
nuecodesigner

Weird popping/bumpy effect in the OVDBMesher

Recommended Posts

Hello,

Another question for the Insydiun forum this week.

 

I have a pretty simple set up to get kind of like a fluid effect slowly pouring down over a sphere. Only problem is there is a bit of a kind of bumpy or popping effect towards the end of the shot that I want to eliminate. I believe the handful of slightly faster particles coming back to the attractor object after the mesh has fully covered the object is what is going on. But, how would I eliminate or scale them back?

I attached the project file. I would definitely cache beforehand (warning: it's about 1GIG cache) so you can get a better idea of what's going on in here.

 

Any thoughts or insight would be very much appreciated!

 

 

Sphere_Encasing Liquid.c4d

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×