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Weird popping/bumpy effect in the OVDBMesher

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Another question for the Insydiun forum this week.


I have a pretty simple set up to get kind of like a fluid effect slowly pouring down over a sphere. Only problem is there is a bit of a kind of bumpy or popping effect towards the end of the shot that I want to eliminate. I believe the handful of slightly faster particles coming back to the attractor object after the mesh has fully covered the object is what is going on. But, how would I eliminate or scale them back?

I attached the project file. I would definitely cache beforehand (warning: it's about 1GIG cache) so you can get a better idea of what's going on in here.


Any thoughts or insight would be very much appreciated!



Sphere_Encasing Liquid.c4d

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