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The place to talk about X-Particles and Cycles 4D
nuecodesigner, May 28 in ExplosiaFX
Hello, long time tinkerer first time xparticler...xparticiple?
Anyway, I'm trying to get a very subtle plume of smoke out of the cracks of a sphere using the glass preset in XpShatter.
I was able to download and pick through the "Shatter Smoke" project in the Insydium Content Repository hoping that would help me get this shot. But, for the life of me, I just cannot figure out how it was set up to:
Is there a video out there floating around showing how it was set up or something close to it?
I also have a project file attached to illustrate how I am trying to mimic a similar set up in my shot. I would rebuild the cache upon opening (it's pretty heavy for the viewport without a caching) to better see what's going on here.
I just want to get smoke to plume out from the cracks of the sphere upon it hitting and shattering. Any insight or information would be so appreciated!
Hey nuecodesigner, you actually want very big project like a boss. I made a draft for you for a little time. I hope that it gives you a idea in real time preview. You can convert it alembic for render.
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