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Terrain Masking with the Image Texture Node

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I'm attempting to generate terrain and texture it using the terrain mask texture node. I have a Mix Shader that receives dirt and a snow diffuse shaders and a Terrain Mask that feeds into the Fac. However, the Terrain Mask node just generates a plain gradient texture, not respecting the slope data of the object to generate the mask. I've attached the shader I'm using.


As you can see, the Terrain Mask is a gradient when it should be a topological map.

Screen Shot 2020-05-21 at 12.35.02 AM.png

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