Jump to content

Welcome to INSYDIUM Online

The place to talk about X-Particles and Cycles 4D

Sign in to follow this  
WoollyOne

Terrain Masking with the Image Texture Node

Recommended Posts

I'm attempting to generate terrain and texture it using the terrain mask texture node. I have a Mix Shader that receives dirt and a snow diffuse shaders and a Terrain Mask that feeds into the Fac. However, the Terrain Mask node just generates a plain gradient texture, not respecting the slope data of the object to generate the mask. I've attached the shader I'm using.

 

As you can see, the Terrain Mask is a gradient when it should be a topological map.

Screen Shot 2020-05-21 at 12.35.02 AM.png

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×